Gridrush
Tap the numbers in order, from 1 to the last, as fast as you can. A mistake costs one second.
Daily grid 4 × 4
The same grid for everyone today. Only your first try counts in the leaderboard.
Free run 4 × 4
A new grid every game. Your best time of the day counts in the leaderboard.
No account needed: start a game, you play as a guest and your time enters the leaderboard. Sign in if you already have an account.
Daily leaderboards
Daily grid 4 × 4
Nobody is ranked on this challenge yet today.
Full leaderboard of the day · the week · the month · the records
Free run 4 × 4
Nobody is ranked on this challenge yet today.
Full leaderboard of the day · the week · the month · the records
Rules
- The grid holds the numbers from 1 to 16, 25 or 36 (4 × 4, 5 × 5 or 6 × 6), shuffled. Tap them in order, 1 first, as fast as you can.
- The clock starts when the grid shows and stops on the last number. Each number tapped out of order adds one second.
- Daily grid: the same for everyone, renewed at midnight (Paris time); only your first try of the day counts in the leaderboard.
- Free run: a new grid every game, as many games as you like; your best time of the day counts.
- Week: each day, your rank gives points (25 for the first, then 18, 15, 12, 10, 8, 6, 4, 2, 1, and 1 point for every other ranked player).
- The server times the game and checks every number. Keep your eyes on the centre of the grid and search from the corner of your eye: that is the idea of Schulte tables.
Gridrush: the rules in brief
Tap the grid's numbers in order, from smallest to largest, as fast as you can. Three sizes, from 4 × 4 to 6 × 6; the grid of the day is the same for everyone. Every number tapped out of order adds one second.
Gridrush: how to get better
- Find the next number while you tap this one.
- Take in the whole grid rather than reading it cell by cell.