Wirelink, the daily network

Monday, November 9, 2026: turn the tiles to link the whole network to the source, as fast as you can. Every linked tile lights up. The same grid for everyone, in three sizes.

Daily challenge

Easy 5 × 5

Not played yet today.

Medium 7 × 7

Not played yet today.

Hard 9 × 9

Not played yet today.

Free run

Free run, easy 5 × 5

A new network every game.

Free run, medium 7 × 7

A new network every game.

Free run, hard 9 × 9

A new network every game.

No account needed: start the clock, you play under a guest nickname and your time is ranked. Create an account whenever you like to keep your records, or sign in.

Leaderboards

Today

Nobody is ranked on this challenge yet today.

Full leaderboard of the day

This week

Nobody is ranked yet this week.

Full weekly leaderboard · of the month · all-time

Rules

Wirelink is played on a grid of wire tiles: ends, straights, elbows and tees, and the source in the middle. Each tile turns a quarter at a time. Link every tile to the source in a single network, with no wire leading into the void or into a tile that does not answer it; the linked tiles light up as you go. The edges do not wrap around.

  • The daily challenge: one grid per size (5 × 5, 7 × 7, 9 × 9), the same for everyone, renewed at midnight (Paris time). Only your first try of the day is ranked; the next ones are practice.
  • The free run: a new grid every game, up to 200 games a day; your best time of the day counts.
  • The clock starts when the grid appears and does not stop, even if you leave the page. It stops as soon as the whole network is linked. On equal times, the fewest quarter turns wins.
  • Week and month: each day, your rank in the daily challenge gives points (25 for the first, then 18, 15, 12, 10, 8, 6, 4, 2, 1, and 1 point for every other ranked player).
  • With a finger or a mouse: tap a tile to turn it clockwise; right click or long press for the other way; Shift+click locks a tile you are sure of. With the keyboard: arrows to move, Space to turn, Shift+Space the other way, L to lock.

Wirelink: the rules in brief

Turn the wire tiles to link the whole grid to the source, in the middle, in a single network, with no wire leading into the void. Three sizes, 5 × 5, 7 × 7 and 9 × 9; the grid of the day is the same for everyone.

Wirelink: how to get better

  • Start with the edges and the corners: no wire may leave the grid.
  • Lock every tile you are sure of (Shift+click or L): it will not turn by mistake.

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